Arquivo:Crowned Lord of the Mountain.png
Arquivo:Claimed HotM on the map.png
Arquivo:Dungeon in the HotM.png
Arquivo:Heart of the Mountain.png

The Heart of the Mountain, also shortened to HotM, was implemented with the Lord of the Mountain patch on the 4. August 2011.

The Basics Editar

Every Mountain possesses a Heart at the 10th Dungeon place. The Heart is a Dungeon with 4 Entrances, a larger amount of Vault Tiles than the normal Dungeon, and an additional 500% Storage in the Vault. Occupying the Heart crowns a player to be the Lord of the Mountain, which enables them to tax loyal players in the Mountain, as well as giving them the ability to level up the upgrades for the Mountain. An unoccupied Heart can be Occupied after the Lord of the Mountain Technology has been obtained.

Loyalty and the tax system Editar

The Lord of the Mountain, also shortened to LotM, is able to tax Dungeons from players which are loyal to the Lord.

The tax rate, set by the LotM, can fluctuate between 0% and 30%. When loyal players collect their Resources, they get automatically taxed. The taxes are stored in the silver chest in the Vault of the Heart, until the LotM collects the chest. Only collected Resources are taxed Resources that are shipped in or Raided don't get taxed.

Being loyal to the Lord of the Mountain allows players to benefit from the Upgrades from the Heart. Loyalty can be declared immediately, the withdrawing, on the other hand, takes 24 hours. Loyal players can be marked as an enemy from the LotM. They don't have to pay anymore taxes, but they can't benefit from the Heart upgrades, and they can't declare Loyalty as long as they are still marked. Players Loyal within the same Mountain can't attack each other.

The Mountain Upgrades Editar

Every Heart of the Mountain has between 1 and 5 different bonuses which it can offer to the Mountain inhabitants. The upgrades can be divided, accordingly to their leveling costs, into 3 classes. Upgrades have different maximum levels, between 5 and 40. The upgrades start at the level 0, with no benefits for the loyal Overlords, and can be leveled by the Lord of the Mountain. Upgrades are instantaneous, however further upgrades are delayed until the Upgrade Lockout timer completes. Any player can view the Mountain Upgrades by selecting any Dungeon in a Mountain. The menu on the left side has an option to view upgrades. If the Heart is conquered by another player, 50% of the upgrades level will be lost, and will have to be leveled again. If the Heart of the Mountain is abandoned, all upgraded levels will be lost.

The three cost classes are Common, Uncommon, and Rare. Uncommon upgrades cost twice as much as the Common upgrades, while the Rare upgrades cost five times as much.

Upgrade Costs Editar

Upgrade Level
Common Uncommon Rare
1 through 5 14000 Crystal25000 Gold

25000 Iron

20000 Leather

8000 Primordial Earth

8000 Primordial Fire

8000 Primordial Ice

8000 Primordial Water

28000 Crystal50000 Gold

50000 Iron

40000 Leather

16000 Primordial Earth

16000 Primordial Fire

16000 Primordial Ice

16000 Primordial Water

70000 Crystal125000 Gold

125000 Iron

100000 Leather

40000 Primordial Earth

40000 Primordial Fire

40000 Primordial Ice

40000 Primordial Water

Upgrade Lockout 12 hours 24 hours 60 hours
6 through 10 2000 Moonstone2000 Ruby

1200 Deep Ochre

1200 Dense Basalt

1600 Quicksilver

4000 Moonstone4000 Ruby

2400 Deep Ochre

2400 Dense Basalt

3200 Quicksilver

10000 Moonstone10000 Ruby

6000 Deep Ochre

6000 Dense Basalt

8000 Quicksilver

Upgrade Lockout 24 hours 48 hours 120 hours
11 through 20 1000 Diamond400 Feldspar

400 Shallow Mantle

1800 Mithril Ore

2000 Diamond800 Feldspar

800 Shallow Mantle

3600 Mithril Ore

5000 Diamond2000 Feldspar

2000 Shallow Mantle

9000 Mithril Ore

Upgrade Lockout 48 hours 96 hours 240 hours
21 through 30 200 Abyssal Mantle1000 Adamantite Ore 400 Abyssal Mantle2000 Adamantite Ore 1000 Abyssal Mantle5000 Adamantite Ore
Upgrade Lockout 48 hours 96 hours 240 hours
31 through 40 100 Heart of the Earth 200 Heart of the Earth 500 Heart of the Earth
Upgrade Lockout 96 hours 192 hours 480 hours

List of All Mountain Upgrades Editar

Icon Name Bonus Rarity
Command chamber demon.png Command Chamber: Demon +2% Decrease Demon Training Cost 10
Command chamber humanoid.png Command Chamber: Humanoid +2% Decrease Humanoid Training Cost 10
Command chamber undead.png Command Chamber: Undead +2% Decrease Undead Training Cost 10
Controlling stone.png Controlling Stone Increase Experience 0.25 per Pay Day 50
Deceptive stone.png Deceptive Stone +10% Bonus to Stealth 50
Enslavement crucible.png Enslavement Crucible +2% Reduction to Pay Day costs 10
Fertile soil.png Fertile Soil +5% Food Generation 200
Fortitude chamber demon.png Fortified Chamber: Demon +5% to Health of Demon 50
Fortitude chamber humanoid.png Fortitude Chamber: Humanoid +5% to Health of Humanoid 50
Fortitude chamber undead.png Fortitude Chamber: Undead +5% to Health of Undead 50
Fortified passages demon.png Fortified Passages: Demon +5% Demon Damage, +10% Demon Awareness 200
Fortified passages humaoid.png Fortified Passages: Humanoid +5% Humanoid Damage, +10 Humanoid Awareness 200
Fortified passages undead.png Fortified Passages: Undead +5% Undead Damage, +10% Undead Awareness 200
Frenzied pillagers.png Frenzied Pillagers +5% Pillage Rate of Creatures 50
Gemstone quarries.png Gemstone Quarries +5% Mining Rate of Gemstones 50
Giant mining nodes.png Giant Mining Nodes Additional Goblin Miner 20% per node 50
Goblin village.png Goblin Village Population Benefit: +1 Goblin every 5 Mountain Bonus Levels 10
Hardened furniture.png Hardened Furniture +20% Furniture Resistant to Pillaging 200
Hardened walls.png Hardened Walls +20% Rooms Resistant to Pillaging 200
Heavy ore veins.png Heavy Ore Veins +5% Mining Rate of Ores 50
Hidden traps.png Hidden Traps +10% Increase to Trap Difficulty 200
Incocspicious mountain.png Inconspicuous Mountain +5% Reduction to Hate Accrual 200
Infernal archives.png Infernal Archives Research Workers: 5% Maximum Worker Bonus 10
Ironrich water.png Ironrich Water +5% Increase to Creature Carry Capacity 200
Lethal traps.png Lethal Traps +10% Damage of Traps 200
Magic affinity.png Magic Affinity +5% Increase Creatures Special Ability 50
Mana Node +3 mana increase 10
Mending aura.png Mending Aura +10% Rate of Healing 200
Mountain forge.png Mountain Forge +10% Increase to Crafting Speed 200
Mountain stonebinding.png Mountain Stonebinding +3 Extra Tiles per rank Rare
Plentiful crystal.png Plentiful Crystal +5% Crystal Mining Rate 200
Plentiful gold.png Plentiful Gold +5% Gold Mining Rate 200
Plentiful iron.png Plentiful Iron +5% Iron Mining Rate 200
Pliable stone.png Pliable Stone +10% Room Upgrade Speed 200
Quicksilver blessing.png Quicksilver Blessing +5% Increase Speed for All Creatures 10
Rally nexus.png Rally Nexus +5% Increase Damage for Humanoids, +5% Increase Damage for Demons, +5% Increase Damage for Undead 10
Rally point demon.png Rally Point: Demon +5% Increase Damage for Demon 50
Rally point humanoid.png Rally Point: Humanoid +5% Increase Damage for Humanoid 50
Rally point undead.png Rally Point: Undead +5% Increase Damage for Undead 50
Rich elements.png Rich Elements +5% Primal Mining Rate 50
Scavenger hideaways.png Scavenger Hideaways +5% Amount of Loot from Raiding 200
Secret nooks.png Secret Nooks +20% Safe Storage 200
Seeing stone.png Seeing Stone +10% Bonus to stealth detection 200
Spacious rooms.png Spacious Rooms +10% to all storage 200
Stable ground.png Stable ground +10% to stack size 200
Training affinity.png Training Affinity +10% to all training speed 200
Lethal traps.png Trapmaster +100% Amount of Traps 50
Underworld motivation.png Underworld Motivation +5% Movement Speed for Surveying 50
Unnatural binding force.png Unnatural Binding Force Population Increase: 0.5 Creatures 50
Well traveled roads.png Well Traveled Roads +5% Movement Speed for Settlement Raids 200
Wonderous caverns.png Wonderous Caverns +5% Faster Research Generation 10