Description : 20% healing of all defenders
Construction Requirements Editar
The data below exists in the Traps.xml and likely represents the trap trigger.
- Range: 1
- Cooldown: 20
- Difficulty: 40
- Damage: 0
The data below exists in the Abilities.xml and likely represents what happens after the trap is triggered.
- Splash Range: 2
- Amount: 0.2
- Cooldown: 5
- Activation: 3
I have tested this trap and can confirm how it works, if enemies get within 1 tile it activates, and heals all defenders within 2 tiles.