The Heart of the Mountain, also shortened to HotM, was implemented with the Lord of the Mountain patch on the 4. August 2011.
The Basics[]
Every Mountain possesses a Heart at the 10th Dungeon place. The Heart is a Dungeon with 4 Entrances, a larger amount of Vault Tiles than the normal Dungeon, and an additional 500% Storage in the Vault. Occupying the Heart crowns a player to be the Lord of the Mountain, which enables them to tax loyal players in the Mountain, as well as giving them the ability to level up the upgrades for the Mountain. An unoccupied Heart can be Occupied after the Lord of the Mountain Technology has been obtained.
Loyalty and the tax system[]
The Lord of the Mountain, also shortened to LotM, is able to tax Dungeons from players which are loyal to the Lord.
The tax rate, set by the LotM, can fluctuate between 0% and 30%. When loyal players collect their Resources, they get automatically taxed. The taxes are stored in the silver chest in the Vault of the Heart, until the LotM collects the chest. Only collected Resources are taxed Resources that are shipped in or Raided don't get taxed.
Being loyal to the Lord of the Mountain allows players to benefit from the Upgrades from the Heart. Loyalty can be declared immediately, the withdrawing, on the other hand, takes 24 hours. Loyal players can be marked as an enemy from the LotM. They don't have to pay anymore taxes, but they can't benefit from the Heart upgrades, and they can't declare Loyalty as long as they are still marked. Players Loyal within the same Mountain can't attack each other.
The Mountain Upgrades[]
Every Heart of the Mountain has between 1 and 5 different bonuses which it can offer to the Mountain inhabitants. The upgrades can be divided, accordingly to their leveling costs, into 3 classes. Upgrades have different maximum levels, between 5 and 40. The upgrades start at the level 0, with no benefits for the loyal Overlords, and can be leveled by the Lord of the Mountain. Upgrades are instantaneous, however further upgrades are delayed until the Upgrade Lockout timer completes. Any player can view the Mountain Upgrades by selecting any Dungeon in a Mountain. The menu on the left side has an option to view upgrades. If the Heart is conquered by another player, 50% of the upgrades level will be lost, and will have to be leveled again. If the Heart of the Mountain is abandoned, all upgraded levels will be lost.
The three cost classes are Common, Uncommon, and Rare. Uncommon upgrades cost twice as much as the Common upgrades, while the Rare upgrades cost five times as much.
Upgrade Costs[]
Upgrade Level |
Common | Uncommon | Rare |
---|---|---|---|
1 through 5 | 14000 Crystal25000 Gold
25000 Iron 20000 Leather 8000 Primordial Earth 8000 Primordial Fire 8000 Primordial Ice 8000 Primordial Water |
28000 Crystal50000 Gold
50000 Iron 40000 Leather 16000 Primordial Earth 16000 Primordial Fire 16000 Primordial Ice 16000 Primordial Water |
70000 Crystal125000 Gold
125000 Iron 100000 Leather 40000 Primordial Earth 40000 Primordial Fire 40000 Primordial Ice 40000 Primordial Water |
Upgrade Lockout | 12 hours | 24 hours | 60 hours |
6 through 10 | 2000 Moonstone2000 Ruby
1200 Deep Ochre 1200 Dense Basalt 1600 Quicksilver |
4000 Moonstone4000 Ruby
2400 Deep Ochre 2400 Dense Basalt 3200 Quicksilver |
10000 Moonstone10000 Ruby
6000 Deep Ochre 6000 Dense Basalt 8000 Quicksilver |
Upgrade Lockout | 24 hours | 48 hours | 120 hours |
11 through 20 | 1000 Diamond400 Feldspar
400 Shallow Mantle 1800 Mithril Ore |
2000 Diamond800 Feldspar
800 Shallow Mantle 3600 Mithril Ore |
5000 Diamond2000 Feldspar
2000 Shallow Mantle 9000 Mithril Ore |
Upgrade Lockout | 48 hours | 96 hours | 240 hours |
21 through 30 | 200 Abyssal Mantle1000 Adamantite Ore | 400 Abyssal Mantle2000 Adamantite Ore | 1000 Abyssal Mantle5000 Adamantite Ore |
Upgrade Lockout | 48 hours | 96 hours | 240 hours |
31 through 40 | 100 Heart of the Earth | 200 Heart of the Earth | 500 Heart of the Earth |
Upgrade Lockout | 96 hours | 192 hours | 480 hours |
List of All Mountain Upgrades[]
Icon | Name | Bonus | Rarity |
---|---|---|---|
Command chamber demon.png | Command Chamber: Demon | +2% Decrease Demon Training Cost | 10 |
Command chamber humanoid.png | Command Chamber: Humanoid | +2% Decrease Humanoid Training Cost | 10 |
Command chamber undead.png | Command Chamber: Undead | +2% Decrease Undead Training Cost | 10 |
Controlling stone.png | Controlling Stone | Increase Experience 0.25 per Pay Day | 50 |
Deceptive stone.png | Deceptive Stone | +10% Bonus to Stealth | 50 |
Enslavement crucible.png | Enslavement Crucible | +2% Reduction to Pay Day costs | 10 |
Fertile soil.png | Fertile Soil | +5% Food Generation | 200 |
Fortitude chamber demon.png | Fortified Chamber: Demon | +5% to Health of Demon | 50 |
Fortitude chamber humanoid.png | Fortitude Chamber: Humanoid | +5% to Health of Humanoid | 50 |
Fortitude chamber undead.png | Fortitude Chamber: Undead | +5% to Health of Undead | 50 |
Fortified passages demon.png | Fortified Passages: Demon | +5% Demon Damage, +10% Demon Awareness | 200 |
Fortified passages humaoid.png | Fortified Passages: Humanoid | +5% Humanoid Damage, +10 Humanoid Awareness | 200 |
Fortified passages undead.png | Fortified Passages: Undead | +5% Undead Damage, +10% Undead Awareness | 200 |
Frenzied pillagers.png | Frenzied Pillagers | +5% Pillage Rate of Creatures | 50 |
Gemstone quarries.png | Gemstone Quarries | +5% Mining Rate of Gemstones | 50 |
Giant mining nodes.png | Giant Mining Nodes | Additional Goblin Miner 20% per node | 50 |
Goblin village.png | Goblin Village | Population Benefit: +1 Goblin every 5 Mountain Bonus Levels | 10 |
Hardened furniture.png | Hardened Furniture | +20% Furniture Resistant to Pillaging | 200 |
Hardened walls.png | Hardened Walls | +20% Rooms Resistant to Pillaging | 200 |
Heavy ore veins.png | Heavy Ore Veins | +5% Mining Rate of Ores | 50 |
Hidden traps.png | Hidden Traps | +10% Increase to Trap Difficulty | 200 |
Incocspicious mountain.png | Inconspicuous Mountain | +5% Reduction to Hate Accrual | 200 |
Infernal archives.png | Infernal Archives | Research Workers: 5% Maximum Worker Bonus | 10 |
Ironrich water.png | Ironrich Water | +5% Increase to Creature Carry Capacity | 200 |
Lethal traps.png | Lethal Traps | +10% Damage of Traps | 200 |
Magic affinity.png | Magic Affinity | +5% Increase Creatures Special Ability | 50 |
Mana Node | +3 mana increase | 10 | |
Mending aura.png | Mending Aura | +10% Rate of Healing | 200 |
Mountain forge.png | Mountain Forge | +10% Increase to Crafting Speed | 200 |
Mountain stonebinding.png | Mountain Stonebinding | +3 Extra Tiles per rank | Rare |
Plentiful crystal.png | Plentiful Crystal | +5% Crystal Mining Rate | 200 |
Plentiful gold.png | Plentiful Gold | +5% Gold Mining Rate | 200 |
Plentiful iron.png | Plentiful Iron | +5% Iron Mining Rate | 200 |
Pliable stone.png | Pliable Stone | +10% Room Upgrade Speed | 200 |
Quicksilver blessing.png | Quicksilver Blessing | +5% Increase Speed for All Creatures | 10 |
Rally nexus.png | Rally Nexus | +5% Increase Damage for Humanoids, +5% Increase Damage for Demons, +5% Increase Damage for Undead | 10 |
Rally point demon.png | Rally Point: Demon | +5% Increase Damage for Demon | 50 |
Rally point humanoid.png | Rally Point: Humanoid | +5% Increase Damage for Humanoid | 50 |
Rally point undead.png | Rally Point: Undead | +5% Increase Damage for Undead | 50 |
Rich elements.png | Rich Elements | +5% Primal Mining Rate | 50 |
Scavenger hideaways.png | Scavenger Hideaways | +5% Amount of Loot from Raiding | 200 |
Secret nooks.png | Secret Nooks | +20% Safe Storage | 200 |
Seeing stone.png | Seeing Stone | +10% Bonus to stealth detection | 200 |
Spacious rooms.png | Spacious Rooms | +10% to all storage | 200 |
Stable ground.png | Stable ground | +10% to stack size | 200 |
Training affinity.png | Training Affinity | +10% to all training speed | 200 |
Lethal traps.png | Trapmaster | +100% Amount of Traps | 50 |
Underworld motivation.png | Underworld Motivation | +5% Movement Speed for Surveying | 50 |
Unnatural binding force.png | Unnatural Binding Force | Population Increase: 0.5 Creatures | 50 |
Well traveled roads.png | Well Traveled Roads | +5% Movement Speed for Settlement Raids | 200 |
Wonderous caverns.png | Wonderous Caverns | +5% Faster Research Generation | 10 |