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Imp
Special Abilities Cause Aggro
Spawn Time 01:00:00
Requirements
Technology Attunement with the Underworld
Room Spellcasting Chamber, Level 2
Furniture Small Rift
Training Spellcasting Chamber


Small, red and Fast.

This unit is a short-range caster. However the short range coupled with speed means even with melee backup it is quite often the first creature to get close to an invading army. The Imp has very low hit points, but the Cause Aggro ability means that as long as you keep them leveled, then they reduce one opponent's attack to 25%. They also have a very high Defense rating, and very high resistance to Fire and Magic. Also note that they attack twice as fast as an Orc, so their damage rate is higher than it appears. Lastly, their leveling cost is extremely low. They should be excellent at picking on Liches.

Spawn Info Editar

This is the chance of the creature spawning in a room when defending against an attack. The values are relative to each other.

Stage Health Attack Defense Damage Speed Healing Rate Carry Pillage Range Traveling Per Square Upkeep Training Cost
Initial 100 50 160 10 1 300 100 0 4 0:07:30 3 Food, 3 Gold, 1 Quicksilver 200 Gold, 100 Crystal, 100 Primordial Fire
At Level 10 300 50 160 30 8 300 300 0 4 0:07:30 300 Gold, 200 Crystal, 200 Primordial Fire
At Level 20 500 50 160 50 8 300 500 0 4 0:07:30 15 Food, 15 Gold, 5 Quicksilver 400 Gold, 300 Crystal, 300 Primordial Fire
At Level 30 700 50 160 70 8 300 700 0 4 0:07:30 500 Gold, 400 Crystal, 400 Primordial Fire, 100 Primordial Water
At Level 40 880 50 160 88 8 300 880 0 4 0:07:30 27 Food 27 Gold 9 Quicksilver 600 Gold, 500 Crystal, 500 Primordial Fire, 200 Primordial Water
At Level 100 2080 50 160 208 8 300 2080 0 4 0:07:30 1100 Gold, 15 Crystite, 1100 Primordial Fire, 650 Primordial Water, 20 Quicksilver
At Level 300 6000 50 160 608 8 300 6000 0 4 0:07:30 2500 Gold, 3 Mana Spark, 1700 Primordial Fire, 1400 Primordial Water, 100 Quicksilver, 50 Deep Ochre

Stats Gained Per Level

  • 20 Health
  • 2 Damage
  • 20 Carry

Damage Type and Resistances Editar

Damage Type: Fire

Physical Magical Fire Cold Electrical Poison Disease

0

75%

50%

0

0

0

0

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