Wiki Goblinkeeper
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Keeps are the smallest of the Military Settlements and the quickest to retaliate if a player has been Raiding a Village under their protection. Retaliations sent by outposts are usually small, consisting of only a few units. Clicking on an outpost returns the message, "This is a military structure, beware." Keeps require a base Hate of 100 before they will launch reprisal attacks. Commonly referred to as "F1" (Fortress Tier 1) Settlement.

Occupants:[]

  • Minimum number of defenders: 10
  • Maximum number of defenders: 30
  • Total number of defenders to kill to burn down: 300
  • Defenders respawned per hour: 25
Type Chance minLevel maxLevel
Footman 1000 30 150
Elf Wizard 150 30 100
Elf Cleric 100 30 100
Elf Rogue 100 30 100
Elf Ranger 150 30 100
Paladin 10 20 80

Possible Loot[]

Gold

  • Max per raid: 2000
  • Max available: 10,000
  • Respawn per hour: 2000

Items

  • Max per raid: 6000
  • Max available: 40,000
  • Respawn per hour: 2000
Loot Chance minSpawn maxSpawn
Crystal 100 200 3000
Iron 150 200 3000
Food 175 200 3000
Leather 300 200 5000
Primordial Earth 50 200 3000
Primordial Fire 50 200 3000
Primordial Water 50 200 3000
Primordial Ice 50 200 3000
Dense Basalt 10 100 2000
Deep Ochre 10 100 2000
Quicksilver 10 100 2000
Moonstone 10 100 2000
Ruby 10 100 2000
Diamond 3 50 1500
Feldspar 3 50 1500
Shallow Mantle 3 50 1500
Spacious Hideaway 1 1 1
Rack 1 1 1
Dwarven Anvil 1 1 1
Barrels 1 1 1
Searchlight 1 1 1
Storage Shelves 1 1 1

Razing Bonus[]

For razing the settlement you will receive the following loot:

  • 12000 Gold
  • 5000 Leather
  • 5000 Food
  • 1000 Ruby
  • 1000 Moonstone
  • 1000 Quicksilver
  • 1000 Deep Ochre
  • 1000 Dense Basalt
  • 200 Diamond
  • 200 Feldspar

This is in addition to the standard loot. However, unless your raiding party has a very large carry capacity, you will only receive some of these Resources.

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