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Orc
Special Abilities None/Melee Fighter
Spawn Time 00:15:00
Requirements
Technology Creature Affinity
Room Den, Level 1
Furniture Coarse Mat
Training Proving Ground 1-99
Arena 100+


An Orc is a basic melee fighter which has mostly average stats across the board. They have an average movement speed on the overworld map for raiding, although they make up for it by having a much higher carrying capacity than quicker raiding units. Their major weakness is having the worst heal rate in the game for a raiding unit, however their cheap leveling/upkeep requirements and large hit points make them good for defending before a player has an abundent supply of resources for more advanced units.

Advantages Disadvantages
Available from the start Becomes obsolete by midgame
Has very solid DPS Must close to melee range first
High HP total for its tier 4th worst heal rate in the game
Is a reasonable tank Lacks the high tank values of the Ogre
Performs fairly well in raids Dark Elves will raid in half the time

Stats gained per level Editar

  • 160 Health
  • 8 Damage
  • 40 Carry

Spawn Info Editar

This is the chance of the creature spawning in a room when defending against an attack. The values are relative to each other.

Raiding with Orcs Editar

Begin by leveling your orcs to level 10 and raid a nearby village (tier 1) Settlement nearby. This is an efficient method of obtaining both Leather and Hate during the early game. About 4-6 level 30 orcs can safely raid town (tier 2) settlements. Orcs are also cheap and effective for raiding other dungeons due to their high hit points and carrying capacity, they can be useful as suicide units to break down defences before sending your more costly units in, or as a "mule" to simply carry more resouces by sending them with your advanced units who have a low carrying capacity.

Stage Health Attack Defense Damage Speed Healing Rate Carry Pillage Range Traveling Per Square Upkeep Training Cost
Initial 800 50 20 40 3 200 200 0 1 0:20:00 2 Gold, 8 Food 100 Gold, 200 Iron, 150 Food
At Level 10 2240 50 20 112 3 200 560 0 1 0:20:00 6 Gold, 24 Food 150 Gold, 300 Iron, 300 Food
At Level 20 3840 50 20 192 3 200 960 0 1 0:20:00 200 Gold, 400 Iron, 450 Food
At Level 30 5440 50 20 272 3 200 1360 0 1 0:20:00 14 Gold, 56 Food 300 Gold, 3 Steel Ingot, 600 Food
At Level 40 7040 50 20 352 3 200 1760 0 1 0:20:00 400 Gold, 4 Steel Ingot, 750 Food
At Level 50 8640 50 20 432 3 200 2160 0 1 0:20:00 88 Food, 22 Gold 600 Gold, 5 Steel Ingot, 2 Reinforced Leather, 900 Food
At Level 60 10240 50 20 512 3 200 2560 0 1 0:20:00 24 Gold, 104 Food 600 Gold, 5 Steel Ingot, 2 Reinforced Leather, 900 Food
At Level 70 11840 50 20 592 3 200 2960 0 1 0:20:00 600 Gold, 5 Steel Ingot, 2 Reinforced Leather, 900 Food
At Level 80 13440 50 20 672 3 200 3360 0 1 0:20:00 800 Gold, 6 Steel Ingot, 4 Reinforced Leather, 1050 Leather
At Level 90 15040 50 20 752 3 200 3760 0 1 0:20:00 800 Gold, 6 Steel Ingot, 4 Reinforced Leather, 1050 Food
At Level 100 16640 50 20 832 3 200 4160 0 1 0:20:00 1000 Gold, 10 Steel Ingot, 6 Reinforced Leather, 1300 Food
At Level 125 20640 50 20 1032 3 200 5160 0 1 0:20:00 1000 Gold, 10 Steel Ingot, 6 Reinforced Leather, 1300 Food
At Level 150 24640 50 20 1232 3 200 6160 0 1 0:20:00 1500 Gold, 15 Steel Ingot, 8 Reinforced Leather, 1550 Food
At Level 150 28640 50 20 1432 3 200 7160 0 1 0:20:00 1500 Gold, 15 Steel Ingot, 8 Reinforced Leather, 1550 Food

Damage Type and Resistances Editar

Damage Type: Physical

Physical Magical Fire Cold Electrical Poison Disease

0

0

0

0

25%

0

0

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